Video production runs in three stages, and the proportions surprise people. Pre-production is the planning, production is the shooting, and post-production is the editing and finishing. Shooting is usually the shortest of the three, and the one most dependent on the other two being done properly.
Starting from the brief
- Define the goal and the audience. What should a viewer think, feel or do afterwards, and who exactly is that viewer? Everything downstream is judged against this.
- Write a treatment. A page of prose describing the finished video — what happens, what it looks and sounds like, and how long it runs.
- Write the script. Dialogue and narration in the right-hand column, visuals in the left, for anything with spoken content.
- Storyboard it. Draw the key frames so the whole team can see the same film before it exists.
- Build a shot list. Every shot needed, with its size, angle and any movement — the document you actually work from on the day.
- Schedule and scout. Which shots happen where and when, what permission is needed, and what the light will be doing at that hour.
Storyboards
A storyboard is a sequence of drawings, one per shot, showing what the camera sees. Drawing quality is irrelevant — stick figures are completely normal. What matters is that the framing, the shot size and any movement are unambiguous to everyone reading it.
- What goes in a panel: the framing sketch, the shot size, the camera angle, arrows for any camera or subject movement, the dialogue or action, and the estimated duration.
- An animatic is the storyboard cut together in time with scratch audio. It is the cheapest possible way to discover that a sequence does not work.
- A shot list is the storyboard turned into a checklist, usually reordered so all the shots in one location are captured together rather than in story order.
Coverage: the shots the edit will need
Coverage means capturing enough different shots of a scene that the editor has real choices. An editor cannot cut between two angles that were never filmed, and the most common reason a student edit stalls is simply that there is not enough footage to work with.
- A wide establishing shot — shows where we are, and lets you return to it when the audience needs re-orienting.
- Medium shots — the workhorse of any scene, showing people and what they are doing.
- Close-ups — reactions, detail and emotion. Almost always what an edit ends up short of.
- Cutaways and B-roll — hands, objects, the room, the street outside. These cover jump cuts, compress time and make an interview watchable.
- Hold every shot longer than feels natural — five seconds before and after the action. Handles are free on the day and impossible to add later.
Practical planning
| Document | What it holds | Who uses it |
|---|---|---|
| Treatment | A page describing the finished video in prose | The client, for sign-off before work starts |
| Script | Dialogue and narration, with visuals alongside | Performers and the director |
| Storyboard | A drawing per shot with framing and movement | The whole crew — it is the shared picture |
| Shot list | Every shot with size, angle and movement, grouped by location | The camera team, on the day |
| Call sheet | Who is needed where, at what time, with what | Everyone — it is the day's schedule |
| Release forms | Written permission from people and property owners | Legal, and required before publishing |