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Lesson 1 of 7Video Production
Unit 3 · Lesson 1 of 7

Pre-Production: Story, Storyboards and Planning

Everything that happens before the camera is switched on — and the reason productions that skip it run over time, over budget, and short of the shots they need.

5 min read9 practice questionsAsk AI about this →

Key things to remember

  1. 1The three stages are pre-production (planning), production (shooting) and post-production (editing).
  2. 2Problems are cheapest to fix in pre-production and often impossible to fix in post.
  3. 3A storyboard shows one drawing per shot; drawing quality does not matter, clarity does.
  4. 4An animatic is the storyboard cut to time with scratch audio — the cheapest way to test a sequence.
  5. 5Shoot grouped by location and lighting setup, never in story order.
  6. 6Coverage means capturing wide, medium, close and cutaway shots so the editor has choices.
  7. 7B-roll is what covers jump cuts in an interview and makes shortening an answer invisible.
  8. 8Hold every shot several seconds longer than feels necessary — handles are free on the day.
  9. 9Release forms are required from identifiable people and property owners before publishing.

Video production runs in three stages, and the proportions surprise people. Pre-production is the planning, production is the shooting, and post-production is the editing and finishing. Shooting is usually the shortest of the three, and the one most dependent on the other two being done properly.

Three stages — and the same mistake costs more in each onePre-productionscript and storyboardshot listcast, crew, locationsschedule and budget1×Productionshoot the footagerecord clean audiolight each set-uplog and back up cards10×Post-productionedit the storysound mixcolour gradetitles and export100×Rewriting a scene in pre-production costs an evening. The same fix in production costs areshoot, and in post it may be impossible — which is why planning is most of the work.
Fig 1Three stages. Problems that reach the third one usually started in the first.
Every problem is cheapest in pre-production
Changing a shot on a storyboard costs a pencil line. Changing it on set costs the whole crew's afternoon. Changing it in the edit may be impossible, because the footage that would make it work was never captured. This is the single most important idea in the unit.

Starting from the brief

  1. Define the goal and the audience. What should a viewer think, feel or do afterwards, and who exactly is that viewer? Everything downstream is judged against this.
  2. Write a treatment. A page of prose describing the finished video — what happens, what it looks and sounds like, and how long it runs.
  3. Write the script. Dialogue and narration in the right-hand column, visuals in the left, for anything with spoken content.
  4. Storyboard it. Draw the key frames so the whole team can see the same film before it exists.
  5. Build a shot list. Every shot needed, with its size, angle and any movement — the document you actually work from on the day.
  6. Schedule and scout. Which shots happen where and when, what permission is needed, and what the light will be doing at that hour.

Storyboards

One panel — everything the crew needs for one shotpan rightShot 14A · MS · 4 sCamera: pan right, handheldDialogue: “You’re late.”Framing sketchstick figures are fine — it shows positionShot size (MS)tells the crew the lens and the distanceMovement arrowan arrow = a camera or a subject moveDuration (4 s)panel durations add up to your runtimeDialogue / audiothe line or sound heard over this shotShot number (14A)the slate and the edit both use it
Fig 2One panel per shot: the frame, the shot size, any camera move, and the dialogue or action.

A storyboard is a sequence of drawings, one per shot, showing what the camera sees. Drawing quality is irrelevant — stick figures are completely normal. What matters is that the framing, the shot size and any movement are unambiguous to everyone reading it.

  • What goes in a panel: the framing sketch, the shot size, the camera angle, arrows for any camera or subject movement, the dialogue or action, and the estimated duration.
  • An animatic is the storyboard cut together in time with scratch audio. It is the cheapest possible way to discover that a sequence does not work.
  • A shot list is the storyboard turned into a checklist, usually reordered so all the shots in one location are captured together rather than in story order.
Shoot out of order, on purpose
Never shoot in story order. Group shots by location, then by lighting setup, then by actor availability. Moving a camera and re-lighting a room is the slowest thing on any shoot, so doing it once instead of four times is where a schedule is won or lost.

Coverage: the shots the edit will need

Coverage means capturing enough different shots of a scene that the editor has real choices. An editor cannot cut between two angles that were never filmed, and the most common reason a student edit stalls is simply that there is not enough footage to work with.

  • A wide establishing shot — shows where we are, and lets you return to it when the audience needs re-orienting.
  • Medium shots — the workhorse of any scene, showing people and what they are doing.
  • Close-ups — reactions, detail and emotion. Almost always what an edit ends up short of.
  • Cutaways and B-roll — hands, objects, the room, the street outside. These cover jump cuts, compress time and make an interview watchable.
  • Hold every shot longer than feels natural — five seconds before and after the action. Handles are free on the day and impossible to add later.
B-roll is not optional
An interview cut purely from the interview itself will have visible jump cuts at every edit. B-roll — footage of whatever is being discussed — is what covers those cuts and lets you shorten an answer without the viewer seeing the join. Gather far more of it than you think you need; it is the first thing every student production runs out of.

Practical planning

DocumentWhat it holdsWho uses it
TreatmentA page describing the finished video in proseThe client, for sign-off before work starts
ScriptDialogue and narration, with visuals alongsidePerformers and the director
StoryboardA drawing per shot with framing and movementThe whole crew — it is the shared picture
Shot listEvery shot with size, angle and movement, grouped by locationThe camera team, on the day
Call sheetWho is needed where, at what time, with whatEveryone — it is the day's schedule
Release formsWritten permission from people and property ownersLegal, and required before publishing
Location scouting saves shoots
Visit the location at the same time of day you plan to shoot. Check where the sun will be, whether there is mains power, how loud the room is when nobody is speaking, whether a fridge or air conditioner hums, and whether you actually have permission to be there. Every one of these has ruined a shoot that was otherwise well planned.

Worked examples

Reveal one step at a time and try to beat it to the next line.

Example 1
You have one afternoon to shoot a three-minute documentary about the school's robotics club, in the workshop and the gym. Plan the shoot.
Example 2
An editor complains that an interview cuts badly — the subject visibly jumps at every edit. What went wrong in pre-production, and how is it prevented?

Where marks get lost

  • Shooting in story order, which forces the crew to move and re-light far more often than necessary.
  • Skipping the storyboard because 'we know what we want'. It is the only shared picture the crew has.
  • Gathering too little B-roll, so every edit in an interview shows as a jump cut.
  • Cutting the camera the instant the action ends, leaving the editor no handles to work with.
  • Scouting a location at a different time of day from the shoot, so the light is nothing like what was planned.
  • Forgetting release forms, which can stop a finished video from being published at all.
  • Planning no buffer, so the last shots of the day are rushed or abandoned.
  • Treating the shot list as optional and then discovering on the edit that a needed angle was never filmed.

Flashcards 10

The three production stages
Treatment
Storyboard
Animatic
+ 6 more

Practice

1
At which stage is a problem cheapest to fix?
2
Why should shots be grouped by location rather than shot in story order?
3
What is the name for supplementary footage used to cover cuts in an interview?
4
What is an animatic?
5
Which of these belongs on a storyboard panel?
6
What document gives written permission to use footage of an identifiable person?
7
Order the pre-production steps.
  1. 1Build a shot list grouped by location
  2. 2Storyboard the key shots
  3. 3Schedule the shoot and scout the locations
  4. 4Define the goal and the audience
  5. 5Write a treatment describing the finished video
  6. 6Write the script
8
Match each document to who uses it.
Treatment
Storyboard
Shot list
Call sheet
9
Why should you hold each shot several seconds longer than the action needs?

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