Unit 2 · 7 lessons
Animation & Special Effects
What makes drawn and digital movement read as alive, how keyframes and frame rate actually work, and the compositing techniques behind every effects shot.
- 70 practice questions
- 68 flashcards
Lessons
- 1The Principles of AnimationThe rules Disney's animators worked out in the 1930s, why they still apply to motion graphics and UI animation, and how to spot which one a shot is missing.9 questions
- 2Animation Methods: Frame-by-Frame, Stop-Motion, Cut-Out and RotoscopingFour ways of producing the frames of an animation, the equipment each one needs, and how shooting on ones or twos changes the number of drawings or poses you have to make.11 questions
- 3Keyframes, Tweening and Frame RateHow software turns a handful of poses into smooth motion, what frame rate to choose and why, and the arithmetic that turns seconds into frames.10 questions
- 4Character Design, Rigging and Lip SyncHow an animated character is designed to be drawn the same way every time, rigged with pins and bones so it can be posed, and made to talk with a mouth chart and an exposure sheet.10 questions
- 5Motion Graphics, Kinetic Type and TitlesGraphic design that moves: lower thirds, title-safe and action-safe areas, kinetic typography, animated logos, and the templates that keep a series looking consistent.10 questions
- 63D Modelling, Lighting and Rendering BasicsHow 3D objects are built from polygons, wrapped in textures with UV maps, lit and photographed by virtual lights and cameras, and rendered, including how long rendering takes and how much energy it uses.11 questions
- 7Chroma Key, Compositing and Special EffectsHow separately captured images are combined into one convincing shot, why green screens are green, and what makes a composite fail.9 questions