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Lesson 2 of 7Video Production
Unit 3 · Lesson 2 of 7

Crew Roles and Team Project Management

Who is responsible for what on a production crew, how a Gantt chart turns a deadline into a schedule with a critical path, and the contracts, budgets, check-ins and conflict habits that keep a team project finishing on time.

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Key things to remember

  1. 1The producer owns time, money and logistics; the director owns the creative vision; the DP owns the look of the picture.
  2. 2A Gantt chart shows tasks as bars against time, with dependencies between them and milestones as diamonds.
  3. 3The critical path is the longest chain of dependent tasks; any delay on it delays the whole project.
  4. 4Tasks off the critical path have slack and can slip without moving the deadline.
  5. 5A team contract sets roles, communication, decision-making and consequences before problems arise.
  6. 6Budgets list every item plus a contingency of about 10%.

Group video projects rarely fail because nobody could operate a camera. They fail in quieter ways: two people both thought the other was booking the location, nobody knew the edit needed four days, the shoot slipped a week and the deadline did not. Professional productions avoid this with two simple tools — a clear owner for every decision, and a schedule that shows which tasks have to finish before others can start. Neither needs special software, and both scale down perfectly to a crew of four.

Who does what on a crew

RoleResponsible forOn a small student crew
ProducerSchedule, budget, locations, permissions, releases, and keeping the project on trackOften the person who also runs the check-ins and owns the Gantt chart
DirectorThe creative vision: performances, what each shot should feel like, final creative callsUsually works closely with the editor once shooting ends
Director of photography (DP)The look of the picture: framing, lenses, exposure and the lighting planOften operates the camera too
GafferCarrying out the lighting plan: placing, powering and shaping the lightsFrequently combined with grip work — stands, sandbags, cables
Production sound mixerRecording clean dialogue and room tone; often with a boom operatorThe role most often left empty, and the one the edit misses most
EditorAssembling the footage into the finished piece, and later the sound and colour finishingShould see the storyboard early so coverage gaps are caught before the shoot
One owner per decision
Every kind of decision needs exactly one person who makes it. The director decides what the story needs; the producer decides whether there is time and money for it; the DP decides how to light it. Discussion is welcome, but when two people both believe they own the same decision, the set stalls — and when nobody owns it, it simply does not happen.

Gantt charts, milestones and the critical path

Short film schedulecritical pathhas slackslackmilestonedependencyTask1234567891011121314day →Script3 dStoryboard2 dLocation scout1 dShoot2 dEdit4 dSound mix2 dColour1 dExport1 dMilestonesScript lockedday 3Shoot wrappedday 7Picture lockday 11Deliveredday 14Critical path: Script → Storyboard → Shoot → Edit → Sound mix → Export = 14 daysA day lost on this path delays delivery. Location scout and Colour can each slip 1 day without moving the deadline.
Fig 1Tasks down the side, time across the top. Arrows show which task must finish before the next can start; diamonds mark milestones.

A Gantt chart lists every task as a row and draws its duration as a bar along a timeline. Its real value is in the dependencies: storyboarding cannot start until the script is locked, and the edit cannot start until the footage exists. Milestones are zero-length checkpoints — script locked, shoot wrapped, picture lock, delivered — drawn as diamonds. Follow the longest chain of dependent tasks from start to finish and you have the critical path: the sequence that sets the earliest possible finish date. A delay to any task on that path delays the whole project by the same amount. Tasks off the path have slack (or float): they can slip a little without moving the deadline.

  1. Break the work down. List every task, small enough that one person can own it and finish it in a few days.
  2. Estimate durations honestly, based on how long similar work actually took — not how long it should take.
  3. Mark the dependencies. For each task, ask what has to be finished before it can begin.
  4. Schedule backwards from the deadline. Place delivery first, then work back through export, sound, colour and edit to find the latest the shoot can happen.
  5. Find the critical path and protect it; that is where a buffer of spare days belongs.
  6. Assign an owner to every bar, and set milestones the whole team checks against.

Team contracts and status check-ins

  • A team contract is a short written agreement made in the first meeting, before anyone is annoyed with anyone. Everyone agrees to it, and everyone gets a copy.
  • It covers roles (who owns which decisions), communication (which channel, and how quickly people reply), meeting times, how decisions are made when people disagree, and what happens when a deadline is missed.
  • Write the consequences in advance. Agreeing that 'a missed deadline is raised at the next check-in and the task is reassigned if it slips twice' is far easier in week one than in week five.
  • Store files where everyone can reach them, with an agreed folder structure and naming convention — a missing hard drive is a team problem, not one person's.
The ten-minute check-in
Meet briefly at a fixed time, two or three times a week. Each person answers three questions: what did I finish, what am I doing next, and what is blocking me. Then mark each task green (on track), amber (at risk) or red (late). Blockers are the point of the meeting — they are the problems someone else on the team can usually solve in a minute if they hear about them in time.

Budgets and conflict

Line itemCost (CAD)Note
Lavalier microphone rental40Two days
Props and costume pieces65Receipts kept
Transit to the location30Four crew, return trip
Food on the shoot day55A fed crew works longer
Subtotal190
Contingency (10%)19For whatever goes wrong
Total209
Every budget lists its items, adds a contingency of about 10%, and records in-kind items (borrowed gear, donated locations) at zero cost so they are not forgotten.
  1. Raise it early and privately. A small frustration mentioned on day three is a conversation; the same frustration on day twenty is a crisis.
  2. Describe the behaviour and its effect, not the person. 'The footage was not uploaded by Monday, so the edit could not start' rather than 'you are unreliable'.
  3. Listen for the constraint. Missed deadlines usually have a cause — a job, another course's assignment, a broken laptop — that the team can plan around once it is known.
  4. Return to the shared goal and the contract, which everyone already agreed to, instead of arguing about whose fault it is.
  5. Agree a specific change with a date, and record it. If it still is not resolved, escalate to whoever the contract names — the producer, or the client.

Worked examples

Reveal one step at a time and try to beat it to the next line.

Example 1
A short film's tasks are: Script 3 days; Storyboard 2 days (after Script); Location scout 1 day (after Script); Shoot 2 days (after Storyboard and Scout); Edit to picture lock 4 days (after Shoot); Sound mix 2 days and Colour 1 day (both after picture lock); Export 1 day (after Sound and Colour). Find the critical path and the minimum project length.
Example 2
A four-person crew is making a 3-minute documentary due in 15 school days. Assign roles and set the milestones.
Example 3
The editor cannot start because the camera operator has not uploaded the footage, two days after the agreed deadline. The editor is angry. Work through the conflict.

Where marks get lost

  • Planning forwards from today instead of backwards from the deadline, so the edit gets whatever time is left over.
  • Leaving production sound with no owner, then discovering in the edit that every interview is unusable.
  • Putting the schedule buffer on a task with slack instead of on the critical path, where delays actually move the deadline.
  • Writing the team contract after the first conflict, when nobody can agree on anything anymore.
  • Building a budget with no contingency, so the first lost cable or extra prop leaves the project short.

Flashcards 10

Producer
Director
Director of photography (DP)
Gaffer
+ 6 more

Practice

1
Who is responsible for the schedule, budget and location permissions?
2
What is the head of the lighting crew called?
3
Task A (4 days) must finish before B (3 days) and C (5 days) can start. Both B and C must finish before D (2 days). What is the minimum project length in days?
days
4
A crew's budget items total 450 dollars. With a 10% contingency, what is the total budget in dollars?
dollars
5
A task NOT on the critical path runs one day late, and it had two days of slack. What happens to the project end date?
6
What does a diamond usually represent on a Gantt chart?
7
What is the name for the longest chain of dependent tasks, which sets the minimum length of a project?
8
Order the steps for building a production schedule.
  1. 1Find the critical path and add a buffer to it
  2. 2Schedule backwards from the deadline
  3. 3Mark which tasks depend on others
  4. 4List every task the project needs
  5. 5Estimate how long each task will take
9
Match each role to what it owns.
Producer
Director
Director of photography
Production sound mixer
10
A team member has missed two deadlines. Which response follows good conflict practice?
11
When should a team contract be written?

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