Editing is where a video is actually written. The same footage can be cut into something tense, funny or dull, and nothing about that is determined by what was shot — only by what is selected, what order it is in, and exactly when each cut happens.
The non-linear editor
A non-linear editor (NLE) lets you change any part of the sequence at any time without re-doing what follows. It works by reference — the timeline points at your source files rather than containing them, which is why moving or renaming a clip breaks the link and produces 'media offline'.
- The timeline runs left to right, with video tracks stacked upward and audio tracks below.
- Trimming adjusts a clip's in and out points. Non-destructive: the source file is never altered.
- Ripple edit — removing a section and closing the gap, so everything after it shifts earlier.
- Roll edit — moving the cut point between two clips without changing the total duration.
- Rough cut is the first assembly; fine cut refines the timing; picture lock means no further changes, so sound and colour work can safely begin.
Cuts and transitions
| Type | What it does | When to use it |
|---|---|---|
| Straight cut | An instant change from one shot to the next | The default — the overwhelming majority of every edit |
| J-cut | Audio from the next shot starts before its picture | Smooths dialogue and conversation |
| L-cut | Audio from the current shot continues over the next picture | Keeps a reaction visible while someone speaks |
| Cross dissolve | One shot fades into the next | A passage of time, or a change of place |
| Fade in / out | To or from black | Beginnings and endings |
| Match cut | Cuts on a matching shape or movement | Connecting two ideas visually |
| Jump cut | Two near-identical angles joined | Usually an error; deliberate in vlogs and montage |
- Cut on action. Cutting partway through a movement — a door opening, a head turning — hides the join, because the eye is following the motion rather than the frame.
- The 180-degree rule. Keep the camera on one side of an imaginary line through the subjects, so screen direction stays consistent. Crossing it makes two people appear to face the same way.
- Pace carries emotion. Short shots build energy and tension; long shots create calm and let a moment land.
- Cut for the audience, not for your footage. A shot you worked hard for still comes out if it does not earn its place.
Colour correction and colour grading
- Technical: fixing what is wrong
- Balance exposure, white balance and contrast
- Goal is footage that looks correct and consistent
- Make every shot in a scene match
- Always comes first
- Creative: giving it a look
- Teal-and-orange, warm nostalgia, cold thriller
- Goal is mood and tone
- Applied across the whole piece for unity
- Only after correction is finished
Export
| Setting | What it controls | Typical choice |
|---|---|---|
| Resolution | Pixel dimensions | 1920 × 1080 (HD) or 3840 × 2160 (4K) |
| Frame rate | Frames per second | Match the project — never change it at export |
| Codec | How the video is compressed | H.264 for delivery; ProRes or DNxHD for masters |
| Container | The file wrapper | MP4 for almost everything online |
| Bitrate | Data per second | 8–12 Mb/s for HD; higher for fast motion |
| Audio | Sample rate and bitrate | 48 kHz, 192–320 kb/s AAC |