In Grade 11 almost every motion ran along one line, so a plus or minus sign was enough to show direction. Real motion is rarely that tidy. A basketball arcs toward the hoop, a canoe drifts sideways while it crosses a river, a plane crabs into a crosswind. The good news is that you do not need new physics for any of these. You need one idea: motion in two perpendicular directions can be analyzed separately, then put back together at the end.
Components: one 2-D problem becomes two 1-D problems
Any vector can be replaced by two perpendicular components. A velocity of magnitude at an angle above the horizontal has a horizontal component and a vertical component . Going the other way, the magnitude is and the angle is . Directions on a map are written as bearings like [N 35° E]: start facing north, then turn 35° toward east.
Relative motion in two dimensions
Every velocity is measured relative to something. A boat's speedometer reads its velocity relative to the water; if the water itself moves relative to the ground, the two add as vectors. Write it with subscripts so the frames chain together: (boat relative to ground equals boat relative to water plus water relative to ground). Planes work the same way, with air speed and wind in place of the boat and current.
- Heading is perpendicular to the banks
- Crossing time uses the full boat speed: width divided by boat speed
- Shortest possible crossing time
- The current carries the boat downstream while it crosses
- Heading is angled upstream so the current's push is cancelled
- Only part of the boat's velocity points across the river
- Takes longer than aiming straight across
- Only possible if the boat is faster than the current
Three kinds of projectile
| Launch | Starting components | What to find first |
|---|---|---|
| Horizontal, from a height | , | Time from the vertical drop: |
| At an angle, landing at launch height | , | Time from , so |
| At an angle, landing below launch height | , | Time from , a quadratic |