On a flat curve, every newton of centripetal force has to come from friction between the tires and the road, as you saw in Uniform Circular Motion. That is a fragile arrangement: freezing rain can cut the coefficient of friction to a fraction of its dry value, and a car that was safe at 80 km/h suddenly slides off the outside of the curve. Engineers fix this by banking the road, tilting it so the outer edge is higher. Racetracks, velodromes, highway ramps and even the paths of turning aircraft all use the same trick. In this lesson you will see why tilting works, how fast a banked curve can safely be taken, and what happens when you describe motion from inside something that is itself spinning.
Banking without friction
The normal force always acts perpendicular to the surface. On a flat road that means straight up, so it cannot help with turning. Tilt the road by an angle and the normal force tilts by the same angle, toward the centre of the curve. Now it has two jobs. Its vertical component holds the car up against gravity, and its horizontal component points toward the centre and supplies the centripetal force. At exactly the right speed, called the design speed, these two components do everything and friction is not needed at all. Dividing the horizontal equation by the vertical one cancels both and .
Banking with friction: a range of safe speeds
Real roads have friction, and that widens the range of safe speeds. Go faster than the design speed and the car needs more inward force than the normal force alone provides, so it tends to slide up and out; static friction then acts down the slope, adding to the inward force. Go slower and the normal force provides too much inward push, so the car tends to slide down toward the inside; friction then acts up the slope. Setting friction to its maximum, , in each case gives the two limits.
| Speed on the banked curve | Tendency of the car | Direction of static friction |
|---|---|---|
| Exactly the design speed | No tendency to slide | No friction needed |
| Faster than design, up to | Slide up and outward | Down the slope (inward) |
| Slower than design, down to | Slide down and inward | Up the slope (outward) |
| Above or below | Friction is maxed out, so the car skids | Kinetic friction, opposing the slide |
Rotating frames: centrifugal and Coriolis effects
Connected Objects and Frames of Reference showed that an accelerating frame needs apparent forces to make Newton's laws work. A rotating frame needs two. The centrifugal effect, directed outward, is what you feel pressing you into the outside door of a turning car. The Coriolis effect acts only on objects that move relative to the rotating frame: it seems to push them sideways, at right angles to their velocity. Nothing actually pushes. The ground simply rotates underneath while the object travels in a straight line. Earth is a slowly rotating frame, so in the Northern Hemisphere moving objects appear to veer to the right, and in the Southern Hemisphere to the left. Air rushing toward a low-pressure centre veers right, so it ends up circling counterclockwise, which is why hurricanes and Ontario's large storm systems spin that way in the north and the opposite way south of the equator.
Artificial gravity and ride design
A spinning space station can imitate gravity. The floor is the outer wall, and it must push each astronaut inward to keep them moving in a circle. That normal force feels exactly like standing on a floor on Earth. To feel , the centripetal acceleration must equal , so and the period is . A small station must spin fast, and fast spinning has costs: the 'gravity' changes noticeably between head and feet, and turning your head in a fast-spinning frame triggers Coriolis effects in the inner ear that cause motion sickness. Studies suggest many people tolerate only a few revolutions per minute, which pushes designs toward large radii. Amusement-park rotor rides use the same physics with friction added: the wall supplies the centripetal force, and the friction it produces holds riders up when the floor drops away.
- Mixed traffic, from slow trucks to fast cars, and winter ice
- Gentle banking: Canadian design guides typically limit the cross slope to about 6 to 8 percent (roughly 3° to 5°)
- A stopped car on ice must not slide down toward the inside
- Friction covers the gap between the design speed and actual speeds
- Every vehicle travels fast and in good conditions
- Steep banking: about 31° at Daytona, and up to roughly 45° on velodrome turns
- Too slow on a steep bank and a bike or car slides down
- High design speeds with much less reliance on friction