Knowing that light bends toward the normal in glass is useful, but a lens designer needs to know by exactly how much. In 984, the Persian scholar Ibn Sahl, working in Baghdad, described the rule in a treatise on burning mirrors and lenses. The Dutch mathematician Willebrord Snellius found it again in 1621, and it is now known by his name: Snell's law. It is one short equation, and with it you can predict the path of any ray across any boundary.
Read the equation as a balance: the product is the same on both sides of the boundary. If goes up, must go down, so the angle gets smaller (toward the normal). If goes down, the angle gets larger (away from the normal). That is exactly the rule from the last lesson, now with numbers attached.
- Draw a quick sketch with the normal and label medium 1 (incident side) and medium 2 (refracted side).
- Write Snell's law and rearrange for the unknown before substituting, for example .
- Check that your calculator is in degree mode.
- Calculate the sine value, then use inverse sine () to get the angle.
- Check the direction: into a larger the angle must shrink; into a smaller it must grow.
Other forms of the law
When medium 1 is air (), Snell's law simplifies to . This is how the index of an unknown material is measured in the lab: shine a ray into a block, measure both angles with a protractor, and divide the sines. A graph of against is a straight line through the origin whose slope is the index.