Look in a bathroom mirror and you seem to see a second room behind the glass, with a second you standing in it. There is no room back there, of course. Your brain assumes light travels in straight lines, so it traces the reflected rays backward and 'sees' the place they appear to come from. Understanding that one trick explains every image in this unit, and it starts with the simplest rule in optics: the law of reflection.
The language of rays
- Incident ray: the ray of light arriving at a surface.
- Reflected ray: the ray leaving the surface after bouncing.
- Point of incidence: where the incident ray hits the surface.
- Normal: an imaginary line drawn perpendicular (at ) to the surface at the point of incidence. Draw it dashed.
- Angle of incidence : the angle between the incident ray and the normal.
- Angle of reflection : the angle between the reflected ray and the normal.
The laws of reflection
- The angle of incidence equals the angle of reflection: .
- The incident ray, the reflected ray and the normal all lie in the same plane (you can draw all three on one flat sheet of paper).
- Smooth, polished surface: mirror, still water, glass
- Parallel incident rays leave parallel
- Forms a clear image
- Rough surface: paper, wall, clothing
- Parallel incident rays scatter in many directions
- No image, but the object can be seen from anywhere in the room
Diffuse reflection still obeys the law of reflection at every single point. The surface is just bumpy on a tiny scale, so the normal points in a different direction at each point and the rays scatter. That is what lets you read this page from any angle, and why a wet road (smoothed by a film of water) suddenly reflects headlights like a mirror.
Images in a plane mirror
To locate an image, draw at least two rays from the same point on the object, reflect each one using , and extend the reflected rays backward (dashed) behind the mirror. Where the extensions meet is the image of that point. Because the reflected rays never actually pass through that point, the image is virtual: it cannot be caught on a screen. A real image is one where light rays actually meet, and it can be projected onto a screen.
| SALT characteristic | Question it answers | Plane mirror image |
|---|---|---|
| Size | Larger, smaller or the same size as the object? | Same size |
| Attitude | Upright or inverted (upside down)? | Upright (but left and right appear reversed) |
| Location | Where is the image? | Behind the mirror, the same distance as the object is in front |
| Type | Real or virtual? | Virtual |