Suppose a friend texts you: "I'm 69 km from Lindsay, Ontario." Where are they? You can't tell. They could be anywhere on a circle of radius 69 km around Lindsay: north toward cottage country, south toward Lake Ontario, or east past Peterborough. The number 69 tells you HOW FAR but not WHICH WAY. Add a direction ("69 km north-west of Lindsay") and the position is pinned down. A quantity that needs both pieces of information is a vector, and this unit is about doing mathematics with them.
Scalars and vectors
A SCALAR is a quantity described completely by a single number (with a unit): mass ( kg), time ( s), temperature ( °C), speed ( km/h), distance, energy, volume. A VECTOR has a magnitude (its size, never negative) and a direction: displacement ( km north-west), velocity ( km/h due east), acceleration, force, weight. A negative sign on a scalar such as °C does not make it a vector. It is a value below zero on a scale, not a direction in space.
- Displacement and position: a GPS receiver reports where you are relative to a reference point, which needs a distance and a direction.
- Velocity: navigation apps combine your speed with your heading, and a pilot must combine the plane's velocity with the wind's.
- Forces in structural design: each member of a bridge truss pushes or pulls in a particular direction, and an engineer adds those force vectors to check that every joint balances.
- Computer graphics and animation: a character on screen moves each frame by a small displacement vector; changing the vector changes both how fast and which way it moves.
Notation
A vector is drawn as a directed line segment: an arrow whose length shows the magnitude and whose arrowhead shows the direction. The arrow from point (the TAIL) to point (the HEAD) is written . A vector that is not tied to named points gets a letter with an arrow, (printed sources often use bold v instead). The magnitude is written with absolute-value bars: or , and it is a scalar that is zero or positive. The ZERO VECTOR has magnitude and no defined direction.
Three ways to state a direction
| Convention | Start from | Turn | Range | Example (same vector) |
|---|---|---|---|---|
| Standard angle | positive -axis (east) | counterclockwise | ||
| True bearing | north | clockwise | to , written with 3 digits | |
| Quadrant bearing | north or south | toward east or west | to | N W |
To switch between a standard angle and a true bearing , use (or equally ), then add if the result is negative. The two conventions start a quarter-turn apart and turn opposite ways, which is why one formula works both ways. For a quadrant bearing, first decide which quadrant the true bearing falls in: from to it is N E; from to it is S E; from to it is S W; from to it is N W.