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Unit 5 · 6 lessons

Vectors

Quantities with a direction: describe them three ways, add and scale them, write them as components in 2-space and 3-space, steer planes through the wind, and multiply them with the dot and cross products.

  • 56 practice questions
  • 45 flashcards
  • 2 interactive lessons

Lessons

  1. 1Vectors, Scalars and DirectionA vector carries a size AND a direction. Learn the notation, when two vectors are equal or opposite, and the three ways to state a direction: a standard angle, a true bearing and a quadrant bearing.9 questions
  2. 2Adding, Subtracting and Scaling VectorsAdd vectors tip to tail or as a parallelogram, subtract by adding the opposite, stretch with scalars, find magnitudes with the cosine law, and simplify vector expressions using the same properties as ordinary algebra.Interactive9 questions
  3. 3Cartesian Vectors in 2-Space and 3-SpaceWrite a vector as a list of components, convert between magnitude-and-direction form and components, plot points and vectors in three dimensions, and add, subtract and scale vectors one component at a time.9 questions
  4. 4Applications: Forces, Wind and CurrentCombine forces into a resultant and find the equilibrant that balances it, then solve navigation problems: an airplane in a wind and a boat in a current, using components or the cosine and sine laws.10 questions
  5. 5The Dot ProductMultiply two vectors to get a scalar that measures how much they point the same way. Use it to find angles, test for perpendicular vectors, project one vector onto another, and calculate work.Interactive9 questions
  6. 6The Cross ProductMultiply two vectors in 3-space to get a third vector perpendicular to both. Its direction follows the right-hand rule and its length gives areas, torques and, with the dot product, volumes.10 questions