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Lesson 5 of 7Graphic Design
Unit 1 · Lesson 5 of 7

Vector Illustration and Logo Design

How vector paths are built from anchors and Bézier handles, how logos are constructed from simple shapes, the five kinds of logo, and the versions and style guide that keep a brand consistent.

5 min read11 practice questionsAsk AI about this →

Key things to remember

  1. 1A vector path is anchor points joined by segments; curved segments are Bézier curves controlled by direction handles.
  2. 2Handle angle sets the direction a curve leaves an anchor; handle length sets how far it travels that way before bending.
  3. 3Place anchors at the extremes of curves, use as few as possible, and keep handles about one third of the way to the next anchor.
  4. 4Boolean operations (unite, minus front, intersect, exclude) build clean logo shapes from simple geometry.
  5. 5The five logo types are wordmark, lettermark, pictorial or abstract mark, emblem and combination mark.
  6. 6Every logo needs full-colour, one-colour and reversed versions, plus a style guide setting clear space, minimum size, colours and misuse rules.

A logo has a harder job than almost any other piece of design. The same mark must work as a 16-pixel browser icon and on a billboard, in full colour on a website and in one colour on a rubber stamp, on white paper and on a black T-shirt. It will be reproduced thousands of times by people who are not designers. That is why logos are drawn as vectors, built from simple geometry, and shipped with a set of rules about how they may be used.

Paths, anchors and Bézier curves

Raster — enlargedThe pixels get bigger, not more numerous.Vector — enlargedRedrawn from equations at any size.
Fig 1A vector path is redrawn from its anchors and handles at any size, so the edge stays sharp.

Every vector shape is a path: a series of anchor points joined by segments. A straight segment needs only its two anchors. A curved segment is a Bézier curve, named after Pierre Bézier, a Renault engineer who used them in the 1960s to describe car body panels. Each anchor on a curve has direction handles. The angle of a handle sets the direction the curve leaves the anchor (its tangent), and the length of the handle sets how far the curve keeps going in that direction before bending toward the next anchor. A smooth point has its two handles in a straight line, so the curve flows through it; a corner point has handles that can point in different directions, or none at all.

  • Put anchors at the extremes. Place points where a curve reaches its highest, lowest, leftmost and rightmost position, not in the middle of a bend.
  • Use as few anchors as possible. Every extra point is a chance for a lump. A circle needs only four.
  • Keep handles horizontal or vertical at the extremes. At the top of a curve the tangent is horizontal by definition, so the handle should be too (hold Shift while dragging).
  • Drag in the direction the curve is going. With the Pen tool, click-and-drag sets a smooth point; a simple click sets a corner.
  • Close the path when the shape needs a fill, so the software knows what is inside.
The one-third rule for handles
A curve looks smooth and even when each handle is roughly one third of the distance to the next anchor. Handles much longer than that make the curve bulge or kink; much shorter make it look like a corner with rounded edges. For a perfect circle drawn with four anchors, each handle is about 0.55 times the radius.

Building shapes from simple ones

Most professional logos are not drawn freehand. They are built from circles, rectangles and polygons combined with Boolean operations (Pathfinder or Shape Builder in Illustrator, Path Operations in Inkscape). Geometry gives clean, repeatable curves and consistent stroke widths, and it means the mark can be rebuilt exactly if the file is ever lost. Many famous marks can be shown to sit on a grid of circles for exactly this reason. Work on separate copies of the shapes until the result is right, because a Boolean operation permanently merges the outlines; most programs also offer a live, non-destructive version that keeps the originals editable.

OperationWhat it doesExample
Unite (add)Merges overlapping shapes into one outlineRounded rectangle + triangle = speech bubble
Minus front (subtract)Cuts the top shape out of the one beneathCircle minus an offset circle = crescent moon
IntersectKeeps only the area where the shapes overlapTwo overlapping circles = a leaf or lens shape
ExcludeKeeps everything except the overlapTwo overlapping squares with a hole where they cross
Outline strokeTurns a stroke into a filled shapeMakes line art scale evenly, since strokes may not resize with the shape

Versions and the brand style guide

One file is never enough. A logo needs a full-colour version, a one-colour (mono) version for single-ink printing, embroidery and engraving, and a reversed version in white for dark backgrounds. Wide logos often need a stacked version for square spaces, and a simplified mark for very small sizes. A logo that depends on a gradient, a drop shadow or thin hairlines will fail most of these tests, which is why good marks are designed in solid black first and coloured last.

  • Logo versions and when to use each one.
  • Clear space: the empty margin that must surround the logo, usually defined by a part of the logo itself (for example the height of one letter) so it scales with it.
  • Minimum size in millimetres for print and pixels for screen, below which details disappear.
  • Colour specifications for every medium: a Pantone spot colour, CMYK values for print, RGB and hex for screen.
  • Typefaces for headings and body text, with fallbacks.
  • Misuse examples: stretched, recoloured, rotated, outlined, placed on a busy photo or given a drop shadow.
Why the rules exist
A brand is recognised through repetition. Every time someone stretches the logo or picks a slightly different red, the repetition breaks and recognition weakens. The style guide is how a designer protects the work after handing it over to people who will use it for years.

Worked examples

Reveal one step at a time and try to beat it to the next line.

Example 1
Draw a perfect circle of radius 40 px with the Pen tool. Where do the anchors go and how long should the handles be?
Example 2
A café called Night Owl wants a crescent moon in its mark. Build the crescent from simple shapes rather than drawing it freehand.
Example 3
Recommend a logo type for each client: (a) the Northshore Community Bicycle Collective, (b) a new food truck called Zest, (c) a rowing club founded in 1880.
Example 4
A client's logo uses a purple-to-orange gradient and a drop shadow. They now need it embroidered on jackets and printed in white on a black banner. Plan the versions.

Where marks get lost

  • Placing anchors in the middle of curves instead of at their extremes, which produces lumpy, hard-to-edit paths.
  • Adding many anchor points to fix a curve, when adjusting two handles would do it more smoothly.
  • Designing a logo that only works in full colour, with gradients or shadows that disappear in one-colour and reversed versions.
  • Delivering a logo as a single JPEG instead of vector files in every required version.
  • Stretching a logo to fit a space instead of using the stacked or horizontal version the style guide provides.

Flashcards 10

Anchor point
Bézier curve
Smooth point vs corner point
Minus front
+ 6 more

Practice

1
Where should you place anchor points when drawing a curved shape with the Pen tool?
2
IBM's logo is made of the company's initials. What type of logo is it?
3
To draw a circle of radius 50 px with four Bézier anchors, each handle should be about 0.55 × the radius. How long is each handle, in px, to one decimal place?
px
4
A logo is 6 cm wide. The style guide says clear space on each side must equal the height of the letter N, which is 0.5 cm. What is the minimum width of the space the logo needs, in cm?
cm
5
What is the name of the logo version printed in white for use on a dark background?
6
What type of curve, named after a Renault engineer, is used to draw smooth vector paths?
7
You need a crescent moon from two overlapping circles. Which operation do you use?
8
Why do many designers develop a logo in solid black before adding colour?
9
Put these logo design steps in order.
  1. 1Add colour and create the mono and reversed versions
  2. 2Refine curves, anchors and spacing
  3. 3Write the style guide and deliver the files
  4. 4Research the client, audience and competitors
  5. 5Sketch many thumbnail ideas on paper
  6. 6Build the strongest idea as a black vector shape
10
Match each logo type to its description.
Wordmark
Lettermark
Emblem
Combination mark
11
Which of these would NOT normally appear in a brand style guide?

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