Colour and type carry most of the meaning in a design, and both are governed by rules that are more technical than they look. Choosing a palette that works and type that reads is not a matter of taste; it is a matter of knowing how the colour models differ and what makes letterforms legible at a given size and distance.
Two colour models, for two different destinations
- Red, Green, Blue light added together
- All three at full strength makes white
- All three at zero makes black
- Each channel 0–255, written as hex like
#1E90FF - Wider gamut — screens show colours ink cannot
- Cyan, Magenta, Yellow, Key (black) inks
- All inks at full makes a muddy near-black
- No ink leaves the white of the paper
- Each channel as a percentage, 0–100%
- Narrower gamut — bright screen colours dull on paper
Hex notation is just RGB written in base 16. #FF8800 splits into FF red, 88 green, 00 blue — that is , and out of 255. Each pair of hex digits covers values, which is exactly one channel. A shorthand like #F80 expands by doubling each digit to #FF8800.
The colour wheel and colour schemes
| Scheme | Where it sits on the wheel | Character |
|---|---|---|
| Monochromatic | One hue, varied in tint and shade | Calm, unified, very safe — can be dull |
| Analogous | Three hues sitting next to each other | Harmonious and natural; low contrast |
| Complementary | Two hues directly opposite | Maximum contrast and energy; tiring in large areas |
| Split-complementary | One hue plus the two beside its opposite | Strong contrast, easier to balance than straight complementary |
| Triadic | Three hues evenly spaced | Vibrant and balanced; needs one dominant hue |
- Hue — the colour itself, its position on the wheel.
- Saturation — how intense it is. Zero saturation is grey.
- Value (or brightness) — how light or dark. A tint is a hue plus white; a shade is a hue plus black.
- Warm hues (reds, oranges, yellows) advance and feel energetic; cool hues (blues, greens, violets) recede and feel calm.
Type: anatomy and classification
| Family | Identified by | Typical use |
|---|---|---|
| Serif | Small finishing strokes on the stems | Long body text, traditional and formal tone |
| Sans serif | No finishing strokes; even weight | Screens, signage, headlines, modern tone |
| Script | Joined, handwriting-like strokes | Invitations and logos — never body text, never all caps |
| Display / decorative | Distinctive, often extreme forms | Headlines only, and only at large sizes |
| Monospace | Every character the same width | Code, data, tabular figures |
Setting type so people can read it
- Kerning — the space between two specific characters. You kern a headline; you do not kern a paragraph.
- Tracking — the space applied evenly across a run of text. Loosening tracking slightly can rescue a cramped headline in all caps.
- Leading — the vertical space between baselines, said as 'ledding'. A good starting point for body text is about 120–145% of the type size.
- Line length — aim for roughly 45–75 characters per line. Longer and the reader loses their place returning to the left margin.
- x-height — the height of a lowercase x. A large x-height reads bigger at the same point size, which matters at small sizes.