Computer Engineering
Grade 11 Computer Engineering Technology, following the Ontario curriculum.
- 7 units
- 30 lessons
- 277 practice questions
- 277 flashcards
- 5 simulators
Units
Introduction to Computers
What a computer actually is, how it got this fast, and the two number systems everything inside it is written in.
Hardware, Software and Operating Systems
Inside the case: what each component does, how the machine starts itself, and what the operating system is actually managing.
Networking
How two machines find each other, agree on a language, and move data reliably across a room or a continent.
Electronics and Digital Logic
Ohm's law, real components, series and parallel circuits, and the logic gates that turn voltages into decisions.
Computer Programming
Variables, decisions, loops, lists and functions in Python — plus how to find the bug when it does not work.
Computer Interfacing
Making a microcontroller read the physical world and act on it — buttons, sensors, LEDs, motors and servos.
Technology, Environment, Society and Careers
The environmental cost of computing, the social questions it raises, how to work safely, and where this subject leads.
Simulators
Simulators for every course →
TEJ3MFlip individual bits and watch decimal, hexadecimal and the ASCII character follow.

TEJ3MToggle inputs through any of seven gates and see the truth-table row light up.

TEJ3MBuild a resistor network, then read total resistance, branch currents and power.

TEJ3MSlide the prefix and watch the mask cut an IP address into network and host bits.

TEJ3MDrive an LED, a motor or a servo and see the waveform behind analogWrite.