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Lesson 4 of 6STEM Skills & Investigations
Unit 1 · Lesson 4 of 6

The Engineering Design Process

How engineers and skilled trades solve practical problems: defining the problem with criteria and constraints, researching and brainstorming, choosing a design with a decision matrix, building and testing a prototype, and improving it over and over. Includes STEM careers and skilled trades, and Canadian design stories.

4 min read8 practice questionsAsk AI about this →

Key things to remember

  1. 1Engineering design cycle: define → research → brainstorm → choose and plan → build a prototype → test → evaluate and improve (repeat) → communicate.
  2. 2Criteria are what the design must do (measurable goals); constraints are the limits (materials, cost, time, size, safety).
  3. 3A prototype is a first working model built to be tested and improved.
  4. 4Each round of testing and improving is an iteration; change one thing at a time.
  5. 5Decision matrix: score × weight for each criterion, then add; the highest total wins.

Scientists mostly ask why and how nature works. Engineers ask a different question: how can we solve this problem? The Canadarm, the robotic arm that flew on the US space shuttles from 1981, had to lift huge loads in space yet weigh little and fold neatly into the shuttle's cargo bay. Nobody got that right on the first try. Designers sketched, built test versions, found what failed, and improved them again and again. That loop of design, test and improve is the engineering design process, and you can use it for anything from a better phone stand to a bridge.

The design cycle

1. Definethe problem2. Researchwhat exists?3. Brainstormmany ideas4. Chooseand plan5. Builda prototype6. Testagainst criteria7. Evaluateand improve8. Communicateshare the designmeets criterianot there yet? improve, rebuild and test againStep 1 sets the criteria and constraints (example: a craft-stick bridge)Criteria: what it must do• hold at least 2 kg• span a 30 cm gap• be as light as possibleConstraints: limits to work within• only 50 craft sticks and glue• two class periods• only the supplies given
Fig 1The engineering design cycle: define the problem with criteria and constraints, research, brainstorm, choose and plan, build a prototype, test, evaluate and improve in a loop, then communicate the final design. The first step is shown with criteria and constraints for a craft-stick bridge.
  1. Define the problem. Say who has the problem, what the solution must do (criteria) and what limits you must work within (constraints).
  2. Research. Find out how others have solved similar problems and what materials and science ideas apply.
  3. Brainstorm. Come up with many possible solutions without judging them yet.
  4. Choose and plan. Compare the ideas against the criteria and constraints, pick one, and make labelled sketches and a materials list.
  5. Build a prototype. A prototype is a first working model used for testing.
  6. Test. Measure how well the prototype meets each criterion, using fair, repeated tests.
  7. Evaluate and improve. Find what failed and why, change the design, and test again. Each round is called an iteration.
  8. Communicate. Share the final design, test results and what you learned.

Criteria and constraints

ACriteria: what the design must do
  • Goals you can measure, used to judge success
  • The bridge must hold at least 2 kg
  • The bridge must span a 30 cm gap
  • The bridge should be as light as possible
BConstraints: limits you must work within
  • Restrictions on materials, money, time, size or safety
  • Use only 50 craft sticks and white glue
  • Finish in two class periods
  • Cost no more than the supplies provided

Good designs balance criteria against constraints. Making the bridge stronger usually means adding more sticks, but more sticks make it heavier and use up your limit. Giving up some of one thing to get more of another is called a trade-off. Engineers also expect early prototypes to fail. A failed test is data: it shows exactly where the design is weak. Just like in a fair test, change one thing at a time between iterations so you know which change made the difference.

Scientific experimentationEngineering design
Starts withA question about how nature worksA problem that people need solved
Main goalExplain: find out what is trueCreate: make something that works
What you testA hypothesis, using variablesA prototype, against criteria
Typical resultA conclusion supported by dataAn improved product, device or system
The two processes share skills such as fair testing, measuring and communicating, but they aim at different goals.

Choosing between designs: a decision matrix

Criterion (weight)Design A: trussDesign B: archDesign C: flat beam
Strength (× 3)4 → 123 → 95 → 15
Low cost (× 2)2 → 45 → 101 → 2
Easy to build (× 1)5 → 53 → 32 → 2
Total212219
Each design is scored 1 to 5 on each criterion, the score is multiplied by the criterion's weight, and the products are added. Design B has the highest total, so it is chosen.

STEM careers and the skilled trades

CareerHow it uses design and investigation
Electrician (skilled trade)Plans and installs wiring to meet the electrical code, then tests circuits for safety
Millwright / industrial mechanic (skilled trade)Installs and repairs factory machines; diagnoses faults by testing one part at a time
Heating, ventilation and air conditioning (HVAC) technician (skilled trade)Sizes and installs systems for a building, measures airflow and temperature, and adjusts
Civil engineerDesigns bridges, roads and water systems against criteria such as load and cost
Environmental technologistSamples water, soil and air, records data, and checks results against standards
Agricultural technicianRuns field trials of crops or growing methods with controlled variables
Skilled trades are learned through apprenticeship (paid on-the-job training plus classes). Many trades lead to a Red Seal certification that is recognized across Canada.

Canada has a long record of design. Elsie MacGill designed the Maple Leaf Trainer II airplane in the late 1930s and then led the engineering work to mass-produce Hawker Hurricane fighters at a factory in Fort William (now Thunder Bay), Ontario. Engineer John Hopps helped build one of the first heart pacemakers at the National Research Council in Ottawa around 1950. The Canadarm was built by the Canadian company Spar Aerospace. More recently, a Montréal team led by Mohamed Hage founded Lufa Farms and opened what is described as the world's first commercial rooftop greenhouse in 2011, designing a way to grow vegetables on city roofs year-round.

Design an investigation for a trade
Problems from real jobs make great investigations. A carpenter might ask which wood glue makes the strongest joint: glue pairs of identical wood strips with different glues (independent variable), let them dry the same time, and hang mass from each until it breaks (dependent variable). An auto technician might test which tire pressure gives the shortest stopping distance on a toy car ramp. Use the same fair-test skills from the first lesson.

Worked examples

Reveal one step at a time and try to beat it to the next line.

Example 1
Challenge: "Build a boat from one 30 cm × 30 cm sheet of aluminium foil that floats while holding as many pennies as possible. You have 20 minutes." Sort the requirements into criteria and constraints.
Example 2
A team scores three phone-stand designs from 1 to 5. Weights: sturdiness × 3, cost × 2, looks × 1. Design P scores 4, 3, 5; Design Q scores 5, 2, 2; Design R scores 3, 5, 4. Which design should they choose?
Example 3
A foil boat prototype sinks at 35 pennies. Water poured in over one low side, where the pennies were piled. Plan the next iteration.

Where marks get lost

  • Mixing up criteria and constraints. "Must hold 2 kg" is a criterion (a goal); "use only 50 sticks" is a constraint (a limit).
  • Building the first idea without brainstorming alternatives or checking it against the criteria.
  • Changing several things between tests, so you cannot tell which change helped or hurt.
  • Thinking a prototype that fails means the project failed. Failures show where to improve; that is the point of testing.
  • Forgetting to multiply by the weights in a decision matrix, which treats a minor criterion like looks as equally important as strength.

Flashcards 8

Engineering design process
Criteria
Constraints
Prototype
+ 4 more

Practice

1
In a challenge to build a tower from spaghetti and marshmallows, which is a constraint?
2
Put these engineering design steps in order.
  1. 1Improve the design based on the test results
  2. 2Test the prototype
  3. 3Build a prototype
  4. 4Define the problem, with criteria and constraints
  5. 5Brainstorm possible solutions
3
What is the name for a first working model of a design that is built so it can be tested?
4
In a decision matrix, safety has weight 3, cost has weight 2 and ease of use has weight 1. A design scores 4 for safety, 2 for cost and 5 for ease of use. What is its total?
points
5
What is the main difference between scientific experimentation and engineering design?
6
Match each term to its example from a bridge-building challenge.
Criterion
Constraint
Prototype
Iteration
Trade-off
7
A team's prototype bridge breaks at 1.2 kg instead of the 2 kg criterion. What should they do next?
8
Which of these careers is a skilled trade learned mainly through apprenticeship?

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