A soccer ball is kicked straight up from the ground. Its height in metres after seconds is modelled by . Two questions matter most: when does the ball land, and how high does it go? The equation is written as a product, and that makes the first question easy. The ball is on the ground when , and a product of numbers is zero only when at least one of the numbers is zero. So either , giving (the moment of the kick), or , giving (the moment it lands). The highest point comes exactly halfway between, at , where m. Writing a quadratic in this factored form turns finding the zeros into reading them off.
The rule used above is the zero product property: if , then or (or both). It works only when the product equals zero: knowing tells you nothing about or on its own. That is why factored form is so useful for zeros, which are exactly the points where .
- Zeros: makes the first bracket zero and makes the second bracket zero. Each zero has the opposite sign to the number shown in its bracket: gives .
- Axis of symmetry: the zeros are mirror images, so the axis is their average, .
- Vertex: substitute the axis value into the equation to get the -coordinate. This gives the maximum or minimum value.
- y-intercept: substitute : .
- Direction: as in every form, opens up and opens down. The value of is the same as the in standard and vertex form.
| Factor | Set it to zero | Zero |
|---|---|---|
| only (both factors give the same zero) |
From standard form to factored form
Everything you learned about factoring in the last unit now has a graphical meaning: the factors of a quadratic expression give the x-intercepts of its graph. To find the zeros of , factor it. You need two numbers that multiply to and add to : they are and , so and the zeros are and . Always look for a common factor first: with zeros and . A common factor that is only a number, like the 2 here, does not create a zero, but a common factor containing does: has zeros and . A difference of squares works too: has zeros and .
Sketching from factored form
- Factor fully if the equation is in standard form, then plot the zeros and .
- Draw the axis of symmetry halfway between the zeros.
- Substitute the axis value to find the vertex, and plot it.
- Plot the -intercept and its mirror point on the other side of the axis.
- Draw a smooth curve through the points, opening up if and down if .
Building an equation from its zeros
Two zeros do not fix a parabola. The parabolas , and all have zeros and , but different shapes. To find the exact equation, write with the zeros filled in, substitute one more point on the parabola, and solve for . A good extra point is often the -intercept or the vertex, since it is usually given or easy to read from a graph.