A three-legged stool never wobbles, even on a bumpy floor, but a four-legged chair often does. The reason is geometry: any three points that are not in a line lie on exactly one flat surface, so three feet always rest on a plane, while a fourth foot might not touch it. Planes are everywhere in design: a solar panel on a roof, a ramp, the faces of a building. To describe one, you need either a point and the direction that sticks straight out of it (the normal), or a point and two directions that lie flat in it. Those two ideas give the two main kinds of plane equation.

One linear equation in 3-space is a plane
The same equation can describe different shapes depending on the space it lives in. In 2-space, is the -axis, a line. In 3-space, allows any and any , so its solutions fill the whole -plane. In general, the solutions of one linear equation form a plane. A variable that is missing from the equation is free, so the plane runs parallel to that axis.
| Equation | Solutions in 2-space | Solutions in 3-space |
|---|---|---|
| The -axis | The -plane | |
| The -axis | The -plane | |
| The line through the origin with slope | The vertical plane through the -axis and the line | |
| (no in 2-space) | The horizontal plane units above the -plane | |
| (no in 2-space) | A plane parallel to the -axis | |
| (no in 2-space) | A plane parallel to the -axis |
The normal vector and the scalar equation
A NORMAL to a plane is a non-zero vector perpendicular to it. Let be a normal and a point of the plane. A point is in the plane exactly when lies flat in the plane, that is, when . Expanding gives which tidies up to the SCALAR equation with . So the coefficients of , and are a normal: one normal to is .
- The direction of a normal never changes across the plane, and every non-zero scalar multiple of a normal is also a normal: and are normals to the same plane.
- Three points that are not collinear determine exactly one plane (the stool). Two intersecting lines, or a line and a point off it, also determine one.
- If two vectors lie in a plane, so does their sum, and so does any combination . That fact is what makes the vector equation work.
- Two planes are parallel (or coincident) when their normals are parallel, and perpendicular when their normals are perpendicular: .
The vector and parametric equations
A plane has two free directions, so its vector equation needs two parameters. The direction vectors and must not be parallel; if they were, would only sweep out a line. To convert from vector to scalar form, find a normal with the cross product, , which is perpendicular to both, then substitute the known point to get . To convert from scalar to vector form, find three non-collinear points (the intercepts are often easiest) and use two of the vectors between them as and , checking that each has a zero dot product with .