Uniform motion means constant velocity: equal displacements in equal time intervals, in an unchanging direction. It is the simplest kind of motion there is, and it is worth taking seriously because graphs of uniform motion are where the two most useful graph skills in the whole course — reading a slope and reading an area — are easiest to see.
Position-time graphs
On a position-time (-) graph, time runs along the horizontal axis and position up the vertical one. The slope is the velocity, because slope is rise over run, and here that is — the definition of velocity. This is the single most useful sentence in the unit.
| Shape of the - graph | What the object is doing |
|---|---|
| Horizontal line | At rest — position is not changing |
| Straight line, positive slope | Uniform motion in the positive direction |
| Straight line, negative slope | Uniform motion in the negative direction |
| Steeper straight line | Same kind of motion, but faster |
| Curve bending upward | Speeding up (slope is increasing) |
| Curve flattening off | Slowing down (slope is decreasing) |
Velocity-time graphs
On a velocity-time (-) graph the area between the line and the time axis is the displacement. For uniform motion the shape is a rectangle, and its area is height width , which is exactly . Area below the time axis counts as negative displacement, because a negative velocity moves the object backwards.
Reading a graph like a physicist
- Check the axes first. A velocity-time graph and a position-time graph of the same motion look nothing alike, and mistaking one for the other makes every subsequent answer wrong.
- Use two widely separated points when you calculate a slope. Picking two points close together magnifies your reading error.
- Carry the units through the slope. Metres divided by seconds gives m/s, which is how you know the slope is a velocity rather than something else.
- Split an area into rectangles and triangles. Any - graph in this course decomposes into those two shapes, and the area of a triangle is .
One last piece of vocabulary. The slope of a chord between two points on a curved - graph gives the average velocity over that interval. The slope of a tangent drawn at a single point gives the instantaneous velocity at that moment. Drawing a good tangent by hand is a skill worth practising: extend the line well past the point of contact so the rise and the run are both large enough to read accurately.