Drop a hammer and a feather in a vacuum and they land together. That result, counter-intuitive until you have seen it, is the whole content of free fall: with air resistance removed, every object near the Earth's surface accelerates downward at the same rate, regardless of its mass. That rate is .
This course ignores air resistance unless a question explicitly raises it. Real falling objects do meet air resistance, which grows with speed until it balances gravity and the object reaches a constant terminal velocity — that is why a skydiver's speed levels off and why a feather loses to a hammer outside a vacuum. But in every calculation here, free fall means gravity alone.
Objects thrown upward
Throwing a ball straight up is still free fall the entire time, including on the way up. Gravity does not switch off at the top and switch back on afterwards — it acts downward throughout, which is why the ball slows on the way up, stops for an instant, and then speeds up on the way down.
- At the highest point the velocity is zero, but the acceleration is not. It is still downward. This is the most commonly misread moment in the whole unit.
- The trip is symmetric. Time up equals time down, and the speed on return to the launch height equals the launch speed — with the direction reversed.
- 'Find the maximum height' is a disguised instruction. It tells you , which is usually the third value you needed.
- Returning to the starting height means zero displacement. Over the whole flight — not twice the maximum height.
Adding vectors in two dimensions
Once motion leaves a straight line, signs are no longer enough and directions have to be handled properly. Two vectors are added tip to tail: draw the first, start the second where the first ended, and the resultant runs from the very start to the very end.
When the two vectors are perpendicular, which is the only case this course requires you to calculate, the triangle is right-angled and two tools from MCR3U finish the job: Pythagoras for the magnitude, and for the angle.
Relative velocity
A velocity is always measured relative to something. A passenger walking forward at along a train moving at is doing relative to the train and relative to the ground. Both numbers are correct; they answer different questions.
The two standard cases are a boat crossing a river and a plane flying in wind. In both, the object's velocity relative to the medium adds as a vector to the medium's velocity relative to the ground, giving the velocity relative to the ground. A boat aimed due north across an eastward current ends up travelling north-east, and the crossing time depends only on the northward part — the current sweeps it downstream but does not slow the crossing.