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← Unit 1: Kinematics

SPH3U · Unit 1 test review

Kinematics: Test Review

Everything for the Unit 1 test on one page: the key facts from all 5 lessons, the mistakes that cost the most marks, and a practice test that points you back to the lessons you need.

Key facts

Describing Motion: Scalars, Vectors and Measurement

  • Displacement is a vector and needs a direction. Distance is the scalar path length and has none.
  • Average speed uses total distance; average velocity uses displacement. They agree only for motion that never reverses.
  • Multiplying or dividing: keep the fewest significant figures. Adding or subtracting: keep the fewest decimal places.
  • Convert to base SI units before substituting. Divide km/h by to get m/s.
  • In one dimension a direction is a sign. Choose a positive direction, state it, and never change it mid-problem.
  • An answer with no unit — or a vector answer with no direction — is not finished.

Uniform Motion and Motion Graphs

  • Uniform motion means constant velocity: equal displacements in equal times, same direction throughout.
  • , rearranged as or .
  • Slope of a position-time graph is velocity. Slope of a velocity-time graph is acceleration.
  • Area under a velocity-time graph is displacement; area below the axis counts as negative.
  • Slope of a chord gives average velocity; slope of a tangent gives instantaneous velocity.
  • A horizontal line on a - graph means at rest; a horizontal line on a - graph means constant velocity.

Acceleration and the Kinematic Equations

  • , measured in .
  • Same signs on velocity and acceleration means speeding up; opposite signs means slowing down.
  • (no displacement) and (no time).
  • (no final velocity) and (no initial velocity).
  • Memorize the off-sheet one: , which is missing acceleration.
  • These four equations are only valid while the acceleration stays constant. Split the problem at any point where it changes.

Free Fall and Motion in Two Dimensions

  • Free fall: downward, the same for every mass, with air resistance ignored.
  • Taking up as positive makes ; taking down as positive makes it . State which you chose.
  • At the top of a throw the velocity is zero but the acceleration is still downward.
  • An object returning to its launch height has and the same speed it left with.
  • Perpendicular vectors add by Pythagoras, , with the angle from .
  • starts at north and turns toward east — the first letter is the starting axis.
  • Relative velocity:

Analysing Motion Data from an Experiment

  • An interval velocity is across one timing interval, and it is plotted at the midpoint time of that interval.
  • A line of best fit is a single straight line drawn through the scatter — never a dot-to-dot, and never forced through the origin.
  • Take slope points from the drawn line, far apart, and divide the units as well as the numbers.
  • Slope of against is velocity (m/s); slope of against is acceleration ().
  • For an object starting from rest, plotting against straightens the curve and gives a slope of .
  • Random errors scatter both ways and shrink when you average; systematic errors push one way and averaging never helps.
  • with the accepted value always on the bottom.

Where marks get lost

  • Reporting a vector as a bare number. is not a displacement; is. (Describing Motion: Scalars, Vectors and Measurement)
  • Using total distance where the question said displacement. The two differ exactly when the object reverses direction, which is precisely when examiners ask. (Describing Motion: Scalars, Vectors and Measurement)
  • Writing . Delta is always final minus initial — backwards flips the sign of every answer that follows. (Describing Motion: Scalars, Vectors and Measurement)
  • Substituting km/h into a formula that returns metres and seconds. Convert first: divide by . (Describing Motion: Scalars, Vectors and Measurement)
  • Copying the whole calculator display. claims six-figure precision from a stopwatch that gave two. (Describing Motion: Scalars, Vectors and Measurement)
  • Switching the positive direction partway through, so the two legs of a trip are measured against different conventions. (Describing Motion: Scalars, Vectors and Measurement)
  • Reading a - graph as a picture of the journey, so a rising then falling line is described as going over a hill instead of moving out and coming back. (Uniform Motion and Motion Graphs)
  • Taking the value on a - graph as the velocity. The value is a position; the slope is the velocity. (Uniform Motion and Motion Graphs)
  • Forgetting that area below the time axis on a - graph is negative displacement, so a there-and-back trip comes out with far too large a displacement. (Uniform Motion and Motion Graphs)
  • Calculating a slope from two points that are almost on top of each other, which turns a small reading error into a large slope error. (Uniform Motion and Motion Graphs)
  • Leaving time in minutes or hours when the velocity is in m/s. Convert before substituting, every time. (Uniform Motion and Motion Graphs)
  • Adding magnitudes to get displacement, or adding signed values to get distance — they are computed differently and questions often ask for both. (Uniform Motion and Motion Graphs)
  • Reading a negative acceleration as 'slowing down'. Compare it with the sign of the velocity — same signs speed up, opposite signs slow down. (Acceleration and the Kinematic Equations)
  • Squaring only the number and not the unit, so comes out with the wrong power of seconds and the error goes unnoticed. (Acceleration and the Kinematic Equations)
  • Using a kinematic equation across an interval where the acceleration changed. They are valid only for uniform acceleration — split the journey up. (Acceleration and the Kinematic Equations)
  • Substituting numbers before rearranging, then trying to unpick a squared term buried inside an expression. (Acceleration and the Kinematic Equations)
  • Forgetting that for anything that comes to rest, and then claiming there is not enough information. (Acceleration and the Kinematic Equations)
  • Taking the positive root of a quadratic for without checking, or keeping a negative time as a valid answer. (Acceleration and the Kinematic Equations)
  • Saying the acceleration is zero at the top of a throw. The velocity is zero there; the acceleration is still downward. (Free Fall and Motion in Two Dimensions)
  • Mixing sign conventions inside one problem — an upward initial velocity entered as positive alongside a downward also entered as positive. (Free Fall and Motion in Two Dimensions)
  • Setting the displacement to twice the maximum height for a ball that returns to the thrower. It comes back to where it started, so . (Free Fall and Motion in Two Dimensions)
  • Writing when the working measured the angle from north. The first letter names the axis you started from. (Free Fall and Motion in Two Dimensions)
  • Adding perpendicular vectors arithmetically: is a distance travelled, not a displacement. (Free Fall and Motion in Two Dimensions)
  • Letting a river current change the crossing time. A perpendicular current sweeps the boat downstream without affecting how fast it crosses. (Free Fall and Motion in Two Dimensions)
  • Leaving the calculator in radian mode, so every comes back as a small decimal instead of a sensible angle in degrees. (Free Fall and Motion in Two Dimensions)
  • Plotting an interval velocity at the end of its interval instead of at the midpoint, which shifts the whole velocity-time line sideways and biases the intercept. (Analysing Motion Data from an Experiment)
  • Joining the plotted points dot-to-dot. A line of best fit is one straight line through the scatter; a zig-zag has no slope worth taking. (Analysing Motion Data from an Experiment)
  • Taking the slope from two plotted data points rather than from two points on the drawn line — the line is the averaged result, the individual points are not. (Analysing Motion Data from an Experiment)
  • Reporting a slope as a bare number. Divide the units as well: metres per second divided by seconds is , which is what identifies the slope as an acceleration. (Analysing Motion Data from an Experiment)
  • Calling a consistently low result a random error. Random errors scatter both ways; an error that always pushes the same direction is systematic and averaging will never remove it. (Analysing Motion Data from an Experiment)

Practice test

25 questions from across the unit. Each one shows the lesson it comes from.

  1. Describing Motion: Scalars, Vectors and Measurement
    1
    A cyclist rides , then . What is the magnitude of the displacement?
  2. Describing Motion: Scalars, Vectors and Measurement
    2
    A car is travelling at . Express this in m/s.
    m/s
  3. Describing Motion: Scalars, Vectors and Measurement
    3
    What name is given to the variable an experimenter deliberately changes?
  4. Describing Motion: Scalars, Vectors and Measurement
    4
    Match each quantity to its SI unit.
    1. A.
    2. B.kilogram (kg)
    3. C.metre (m)
    4. D.metres per second (m/s)
    Displacement
    Velocity
    Acceleration
    Mass
  5. Describing Motion: Scalars, Vectors and Measurement
    5
    A displacement comes out as in a problem where east was taken as positive. How should the final answer be written?
  6. Uniform Motion and Motion Graphs
    6
    A position-time graph is a horizontal line. What is the object doing?
  7. Uniform Motion and Motion Graphs
    7
    A car drives at a constant for . How far does it travel, in metres?
    m
  8. Uniform Motion and Motion Graphs
    8
    What do you call the line drawn touching a curve at a single point, whose slope gives the instantaneous velocity?
  9. Uniform Motion and Motion Graphs
    9
    Order these - graph slopes from the fastest motion to the slowest, ignoring direction.
    1. 1A line rising in
    2. 2A horizontal line
    3. 3A line rising in
    4. 4A steep line rising in
  10. Uniform Motion and Motion Graphs
    10
    A runner covers at a constant . How many seconds does it take?
    s
  11. Acceleration and the Kinematic Equations
    11
    A car speeds up from to in . What is its acceleration in ?
    m/s^2
  12. Acceleration and the Kinematic Equations
    12
    A sled starts from rest and accelerates at for . How far does it travel, in metres?
    m
  13. Acceleration and the Kinematic Equations
    13
    What condition must hold for the four kinematic equations to be valid?
  14. Acceleration and the Kinematic Equations
    14
    Match each kinematic equation to the variable it does not contain.
  15. Acceleration and the Kinematic Equations
    15
    Order the steps for solving a kinematics problem reliably.
    1. 1Check the sign and whether the size is physically plausible
    2. 2Rearrange algebraically, then substitute the numbers
    3. 3Pick the equation that is missing the blank variable
    4. 4Draw the motion and choose a positive direction
    5. 5List all five variables, marking the known, the wanted and the blank
  16. Free Fall and Motion in Two Dimensions
    16
    A ball is dropped from rest. How fast is it moving, in m/s, after falling for ? (Ignore air resistance.)
    m/s
  17. Free Fall and Motion in Two Dimensions
    17
    An object falls from rest for . How far does it fall, in metres?
    m
  18. Free Fall and Motion in Two Dimensions
    18
    What is the accepted magnitude of the acceleration due to gravity near Earth's surface, in ?
  19. Free Fall and Motion in Two Dimensions
    19
    A ball is thrown straight up at . What maximum height, in metres, does it reach above the launch point?
    m
  20. Free Fall and Motion in Two Dimensions
    20
    Match each situation to the correct statement about it.
    1. A.Acceleration zero, velocity constant
    2. B.Crossing time unaffected, but swept downstream
    3. C.Displacement zero, speed equal to launch speed
    4. D.Velocity zero, acceleration still down
    Object at the top of its flight
    Skydiver at terminal velocity
    Ball returning to its launch height
    Boat aimed across a perpendicular current
  21. Analysing Motion Data from an Experiment
    21
    A cart is at at and at at . What is the interval velocity, in m/s?
    m/s
  22. Analysing Motion Data from an Experiment
    22
    A line of best fit on a velocity-time graph runs from to . What is its slope, in ?
    m/s^2
  23. Analysing Motion Data from an Experiment
    23
    A stopwatch is started a fraction of a second late on every single trial. What kind of error is this?
  24. Analysing Motion Data from an Experiment
    24
    Five trials give results that agree with each other to within , but all sit below the accepted value. What does this indicate?
  25. Analysing Motion Data from an Experiment
    25
    Match each graph to the quantity its slope gives.
    1. A.Acceleration, in
    2. B.Half the acceleration
    3. C.Rate of change of acceleration — not used in this course
    4. D.Velocity, in m/s
    Position against time
    Velocity against time
    Position against time squared, from rest
    Acceleration against time

Endless drill

Fresh numbers every time, for the calculation questions in this unit.

Endless drillnew numbers every time

Generating a problem…

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