This topic is where the whole unit gets used. There are exactly two kinds of question. In a PROOF you are handed a statement that is already true and asked to demonstrate it, one side at a time. In an EQUATION you are handed a statement that is true only sometimes and asked to find every angle in a stated interval that makes it true. The skills overlap, but the rules are different, and mixing them up costs marks.
Proving an identity: the rules of the game
The logic of a proof is that you do not yet know the two sides are equal — that is the thing you are trying to establish. So you may not treat the statement as an equation. You pick one side, usually the messier one, and transform it using identities you already trust until it turns into the other side. The two sides are kept in separate columns and never allowed to trade terms. The moves available to you are always the same six, in roughly this order of preference.
- Choose the more complicated side. That is the side with room to be simplified; the simpler side is your target.
- Convert everything on that side into sine and cosine. This is the default opening move and it works surprisingly often.
- Look for a Pythagorean substitution. Anything of the form , , or is a swap waiting to happen.
- Combine fractions over a common denominator. A sum of two fractions almost never simplifies until it is a single fraction.
- Factor whenever you can, especially differences of squares such as
- Stop the moment your side matches the target, and write a concluding line stating that the two sides are equal.
Solving trigonometric equations
An equation is a different animal. Here you ARE allowed to move terms across the equals sign, because the goal is to isolate the trig ratio rather than to prove anything. The standard route is to get every term onto one side, use an identity so that only ONE trig ratio appears, then factor and set each factor to zero — exactly the way you would solve a quadratic.
- Bring everything to one side so the equation reads (expression) .
- Use identities to get down to a single trig ratio. If you see both and , expand the double angle; if you see both and , choose the form of written in cosines.
- Factor. Treat the trig ratio as if it were a variable: factors just like .
- Set each factor equal to zero to get simple equations such as .
- For each one, find the reference angle from the POSITIVE value, then place it in every quadrant where the sign is right.
- Discard any solution outside the stated interval, and check nothing was lost to a division.
Finding every solution, not just the first one
Your calculator's inverse trig button returns exactly one angle — the principal value — and that is where marks disappear. Over a simple sine or cosine equation normally has TWO solutions, and once you factor a quadratic you can easily end up with three or four. The fix is a habit, not a formula: find the reference angle using the positive version of the value, then use the sign of the original value together with the CAST rule to decide which quadrants to place it in. Two extra traps are worth naming here. First, if the equation involves a multiple angle such as , then as runs over the angle runs over , so you must solve over the DOUBLED interval and then halve every answer — which typically yields four solutions, not two. Second, never divide both sides by a trig ratio: dividing by silently deletes every solution where . Factor instead.
| Equation | Sign | Quadrants | Solutions in |
|---|---|---|---|
| positive | I and II | and | |
| negative | III and IV | and | |
| positive | I and IV | and | |
| negative | II and III | and | |
| either | opposite pair | the two solutions are always apart |